Pso2 na best weapons
Previously, weapons could be also obtained by eliminating Stormtroopers. Weapons and Items which have been placed in The Vault cannot be found in-game and are therefore unobtainable. Vaulted Weapons and Items can return via updates, however. Most of the vaulted weapons can be found in Creative. Sometimes a weapon won't be fully vaulted, but a certain rarity of it will be.
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Some information may be inaccurate and outdated. You can help the wiki by making improvements on Patch 8. Assault Rifles. Submachine Guns. Sniper Rifles. Explosive Weapons. Melee Weapons.You can help alleviate this issue by grinding weapons in a specific manner. Before we actually begin, let's take a look at the items you'll need to complete this process. Here are some suggestions for finding a 13 star weapon to unlock the requirements for the Class Level 80 cap.
Weapons that are grind capped in that manner will allow you to skip having to locate all 6 copies. Skip all sections below if you don't care about Lambda Grinders. Alternatively you could also just purchase these weapons from player shops. The best items for these are the 10 star weapons that drop in Emergency Quests.
To do this, you'll need 6 copies of the weapon you wish to grind if you are only obtaining them through collection files or client orders. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address. Complete client orders for guest NPCs that appear for a limited time. For example Same Grind Caps The weapon you wish to grind. Subscribe to Blog via Email Enter your email address to subscribe to this blog and receive notifications of new posts by email.PSO2 gearing is not necessarily cryptic, but can be misleading.
This guide will explain what to look out for and how to avoid falling into the costly trap known as Dudu. For starters, here are some of the terms used to refer to PSO2 item stats. Notice that the ATK stat on the weapon is not highlighted. Same with DEF on units. General rule of thumb, you need Excubes. The higher the rarity, the more Excubes. Easy mode all the way. Choose a weapon with a damage-boosting potential.
Choose the better of the two between main and subclass. However, while Challenge Quests do not have a level requirement, it helps to know monster attack patterns. For weapons only. For Tech weapons, that goes into Element Conversion as a Force main. The most painless way is to get two of the same weapons with the same element. Second easiest way is to get multiple copies of the same weapon with different element. With a Saiki set, it costsmeseta to affix Saiki with five fodders.
Otherwise, stick to units that are cheaper to affix like the Hiei set at 40, meseta for five fodders. Check Cirnopedia again.
Razonde spreads out vertically from the top, so it hits a wider area from a double jump. Double jump itself is also nice for parking in a safe spot while using techs.
Daggers that are even worth upgrading to?React native image loading placeholder
Also, does Fatal activity work even after reaching 1HP? Yeah, Kamui and Saika are the two that I wrote down. Saika is for the innate Megiverse which you can use to conveniently Tech JA into Sympho Drive for extra damage and healing. The potential is pretty good too though. Damage should be close enough to be negligible. Is there any way to get Grind Skip — 7 except using recycle shop? And while on it, what is the cheapest AC item to recycle?
Units: Easy mode all the way. Potential Choose a weapon with a damage-boosting potential. Attribute Grinding For weapons only.Advanced Search. Answers and more within. Last Jump to page: Results 1 to 10 of Disclaimer: I have all classes at max level on multiple characters, all with powerful equipment.
I also have experience leading groups and maining full damage and support classes on other well-known MMOs. Be warned that it's mostly my own experiences and opinions. This was originally posted in reply to a post in the General Discussion section. Note that it may be a little strange in structure because of this. It doesn't really go into depth on how to achieve viable setups.
This info is relevant as of PSO2 Episode 3. I'm new to PSO2 and I've no idea what class to play as. It's more of an action game than an RPG. Classes are significant in that there are skills talents tied to them, as well as class weapon restrictions.
In PSO2, you can freely change class they each have their own EXPand there are various ways to equip any weapon on any class. Some weapons also have multiple damage stats on them, which increases the possibilities of mixing and matching. You can also have a sub-class, which adds a portion of sub-class stats as well as all of the sub-class's skills.
Sub-class is usually used to support and improve your main class's abilities, usually by increasing damage done. Note that you must have the main or sub class of a weapon to be able to use its special attacks. To use Techs, you must have the main or sub class of Force, Techer or Bouncer.
However, note that if you don't pay real money, you can only have one skill tree per class. If you screw up with your skill trees, you can always wait for SEGA to distribute an all tree reset pass when they make balance changes.
Phantasy Star Online 2 Weapons
You don't need to make a new character or delete your existing one. Also note that you'll only get one Mag per character.
Mags are used to augment your stats, which can be used to equip certain things sooner. You have to pay real money for more Mags. Mags cannot be traded between characters. In general, Mags should focus entirely on a single attack stat, and maybe some Dexterity aka, Ability in the JP version, or Aptitude in some other places.
You can't redistribute points that Mags have gained yet.All classes can be paired and tailored to fit your personal playstyle, even if it's niche. There are some great combinations, but not all of them work well together, and some you wouldn't expect. Hunter, itself as a sub-class, lends its survivability skills to any main class and can even out damage for classes with skills that require certain criteria for consistent damage.
It's the most common sub-class you'll encounter. Like above, the best subclass for a Fighter is Hunter. It sounds strange to take a ranged sub-class, but it has some skills which can help with PP recovery, aerial attacks, and even grant the ability to ramp up damage through combos. Fighter is another common sub-class since it offers a big damage boost to any main class and can make damage more versatile all-around with its stances. The two best sub-class options for Ranger are Hunter or Fighter.
Hunter is the easier path since it gives Rangers needed durability while firing shots. Fighter will turn your Ranger into a glass cannon.
If you want something more creative, try pairing it with Summoner to gain Techs or synergize your ranged skills with Braver. The best sub-classes for Gunner are Fighter or Hunter. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. Hunter doesn't offer as much attack as Fighter but adds more durability.
And if you want a magical cowboy or girl Summoner is your pick. Hunter is to Fighter as Force is to Techter. Techter offers the most useful skills, rounding out elemental bonuses and boosting PP recovery. Since no other class really uses offense Techs, its Skill Tree only works for itself.
The best subclass for Techter, like most, is Fighter or Hunter. Fighter will let you lay into enemies with your wand while boosting your Photonic Fury and Techs. Hunter will provide even more durability while you buff yourself and heal, making a Techter almost unkillable. For something different, try Braver.
Grab an All-Classes katana to trigger Photonic Fury faster and cast with it too. Techter can satisfy your hybrid mage craving by providing buff abilities and some offensive techs but doesn't offer much else.
The best sub-classes for Braver are Hunter and Ranger, though Fighter is suitable too. If you love your bow, Ranger provides skills to increase ranged damage.
However, skill conditions can make it tricky to use. For katanas, Fighter is the better option since it can maximize melee attacks. Hunter is, once again, the most well-rounded choice since it provides damage and survivability.Twin flame number 33
To cast Techs with the right bow or a katana, try Summoner or Techter to make it a jack-of-all classes. There are better options than Braver for sub-classes.Bilemedim ki ben ceylan
It has a general damage boost skill but you can get more out of Fighter unless you want to play it safe. Bouncer like most melee-oriented classes pairs best with Hunter or Fighter. Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage.
Like Force, Bouncer is not a good sub-class since many of its skills depend on its weapons and play style. Summoner is a good sub-class alternative to Hunter or if you want to use Techs, but you won't get the same damage boosts. An avid gamer with a poochy sidekick living just outside of Ottawa, Ontario.
When not gaming she dons capes for writing, creating digital art, and sometimes game development. Games she's worked on can even be found on the app stores. Also loves metal music, horror movies, and a good book.Phantasy Star Online 2 is finally up and running in the west.
It has been, uh, way too long since the original Japanese release but better late than never right? However, these are not all of the classes you can pick from in the game.
Not only are there the Successor Classes, but there also other ones you can pick right near the beginning of PSO2 once you complete the prologue mission and return to the Ark social area for the first time.
Phantasy Star Online 2 Weapons
These additional ones are: Fighter, Gunner, and Techer. So if you wanted to pick from those three additional ones, just pick whatever at first, and then after the tutorial prologue go ahead and switch. PSO2 is a very skill-driven game. While yes, loot, skill trees, and race do play a huge part, the most important part is your understanding of how the class attacks and moves around the battlefield, and not getting killed because of your lack of knowledge of how to play properly on the most difficult encounters.
You should pick a class that has a play style that you enjoy, and that you can understand easily. Hunters balance attack power with survivability, while Fighters are all out offense. Bouncers are super close-in melee fighters with very high mobility and aerial combos that can also support the team.
Ranged gameplay is also available in PSO 2 of course and if you prefer that, the best classes to go with are the Ranger or the Gunner. The Ranger is a safe class that uses easy to use ranged weapons to deal damage safely from afar, while the Gunner uses a higher skill ceiling but higher power heavy weapons that require some knowledge on how to utilize them properly.
Out of the classes you can pick at the start or near the start of PSO2, we would not recommend Summoner. In the meantime, hopefully this guide helped you decide which class to pick and which class is best for you to pick at the start of PSO2.
Connect with us. Continue Reading. Related Topics: best classbest classesphantasy star online 2PSO2. To Top.The wiki is currently being maintained by various contributors and editors like you. Started in January ofwe have 10, pages to date. If you would like to help out, please see New Editors page. Use the discussion tab on this page to propose new projects or changes or to ask for formatting help.Vag remap files
If you want to ask something you can join our Discord at Phantasy Star Fleetor you can use discussion on the various pages. All weapon list are mostly up to date aside from some NT variants of old weps and drop tables. This wiki is for the Japanese servers only. If you're looking for the North American wiki, it can be found at [ here ].
Edit this section March 31 stAdded a new theme called " Liberty ". January 10 thNew theme " Tweeki " will be the default theme starting Jan. December 15 thNew theme being worked on, enable " Tweeki " in your appearance preferences to try it out! Currently working on adding the NT variants and drop tables to weps. October 22 ndWiki Update Added new 13 star weapons, set effects, and potentials. October 5 thTrick or Treat ! EQ added, avaliable until November 9 th. Halloween bingo added, avaliable until November 9 th.
New class skill added for summoner, class balance changes made. New client orders added New craftable PAs and Techniques added Old limited quests added to the featured quest line up.
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